Board Games Market 2022 Global Industry Analysis by Trends, Size, Share, Company Overview, Growth and Forecast by 2029 Top Countries Data

The “Board Games Market“ research report has witnessed growth from USD million to USD million from 2017 to 2022. With the CAGR in Percent, this market is estimated to reach USD million in 2029.| (Number of Pages: 114)

Global Board Games Market (2022-2029) is segmented in various types and applications according to product type (Tabletop Board Games, Card, Others) and applications (Fantasy, Warfare, Survival, Adventure) and category. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

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Impact of COVID-19 on Board Games Market:

Board Games Market report analyses the impact of Coronavirus (COVID-19) on the Board Games industry. Board Games Market report explained the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Board Games in a special period. This report also compares the market of Pre COVID-19 and Post COVID-19. Also report covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

The biggest highlight of the report is to provide companies in the industry with a strategic analysis of the impact of COVID-19. At the same time, this report analyzed the market of leading 20 countries and introduce the market potential of these countries.

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Key players in the global Board Games market covered inChapter 2andChapter 6:

  • Asmodée Editions
  • GameHeads GmbH
  • Atlas Games
  • Ravensburger
  • abraxius spielzeuggrosshandel gbr
  • Gollnest and Kiesel
  • Goliath B.V.
  • Thames and Kosmos
  • Fantasy Flight Games

Key Points Chapter wise Covered in this Board Games Market research report:

Chapter 1provides an overview of Board Games market, containing global revenue and CAGR. The forecast and analysis of Board Games market by type, application, and region are also presented in this chapter.

Chapter 2is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.

Chapter 3introduces the industrial chain of Board Games. Industrial chain analysis, raw material (suppliers, price, supply and demand, market concentration rate) and downstream buyers are analyzed in this chapter.

Chapter 4concentrates on manufacturing analysis, including cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.

Chapter 5provides clear insights into market dynamics, the influence of COVID-19 in Board Games industry, consumer behavior analysis.

Chapter 6provides a full-scale analysis of major players in Board Games industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.

Chapter 7pays attention to the sales, revenue, price and gross margin of Board Games in markets of different regions. The analysis on sales, revenue, price and gross margin of the global market is covered in this part.

Chapter 8gives a worldwide view of Board Games market. It includes sales, revenue, price, market share and the growth rate by type.

Chapter 9focuses on the application of Board Games, by analyzing the consumption and its growth rate of each application.

Chapter 10prospects the whole Board Games market, including the global sales and revenue forecast, regional forecast. It also foresees the Board Games market by type and application.

REPORT OVERVIEW INFOGRAPHICS:-

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Years considered for this report:

Historical Years:2017-2021

Base Year:2021

Estimated Year:2022

Forecast Period:2022-2029

Competitive Analysis on Board Games Market:

Board Games serious scene gives subtleties by merchants, including organization outline, organization complete revenue, market potential, worldwide presence, Board Games deals and revenue created, overall industry value, SWOT examination, Product launch. For the period 2022-2029, this investigation gives the Board Games deals, revenue and Value of the overall industry for every player canvassed in this report.

Global Board Games Market Segmentation:

Global Board Games Market is segmented in various types and applications according to product type and category. In terms of Value and Volume the growth of market calculated by providing CAGR for forecast period for year 2022 to 2029.

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InChapter 8andChapter 10.3, based on types, the Board Games market from 2017 to 2029 is primarily split into:

  • Tabletop Board Games
  • Card
  • Others

InChapter 9andChapter 10.4, based on applications, the Board Games market from 2017 to 2029 covers:

  • Fantasy
  • Warfare
  • Survival
  • Adventure

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2017 -2029) of the following regions:

  • United States
  • Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
  • China
  • Japan
  • India
  • Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
  • Latin America (Brazil, Mexico, Colombia)
  • Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
  • Other Regions

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Table of Content:

1 Board Games Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Board Games Segment by Type
1.2.1 Global Board Games Sales and CAGR (%) Comparison by Type (2017-2029)
1.2.2 The Market Profile of Tabletop Board Games
1.2.3 The Market Profile of Card
1.2.4 The Market Profile of Others
1.3 Global Board Games Segment by Application
1.3.1 Board Games Consumption (Sales) Comparison by Application (2017-2029)
1.3.2 The Market Profile of Fantasy
1.3.3 The Market Profile of Warfare
1.3.4 The Market Profile of Survival
1.3.5 The Market Profile of Adventure
1.4 Global Board Games Market, Region Wise (2017-2022)
1.4.1 Global Board Games Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2022)
1.4.2 United States Board Games Market Status and Prospect (2017-2022)
1.4.3 Europe Board Games Market Status and Prospect (2017-2022)
1.4.3.1 Germany Board Games Market Status and Prospect (2017-2022)
1.4.3.2 UK Board Games Market Status and Prospect (2017-2022)
1.4.3.3 France Board Games Market Status and Prospect (2017-2022)
1.4.3.4 Italy Board Games Market Status and Prospect (2017-2022)
1.4.3.5 Spain Board Games Market Status and Prospect (2017-2022)
1.4.3.6 Russia Board Games Market Status and Prospect (2017-2022)
1.4.3.7 Poland Board Games Market Status and Prospect (2017-2022)
1.4.4 China Board Games Market Status and Prospect (2017-2022)
1.4.5 Japan Board Games Market Status and Prospect (2017-2022)
1.4.6 India Board Games Market Status and Prospect (2017-2022)
1.4.7 Southeast Asia Board Games Market Status and Prospect (2017-2022)
1.4.7.1 Malaysia Board Games Market Status and Prospect (2017-2022)
1.4.7.2 Singapore Board Games Market Status and Prospect (2017-2022)
1.4.7.3 Philippines Board Games Market Status and Prospect (2017-2022)
1.4.7.4 Indonesia Board Games Market Status and Prospect (2017-2022)
1.4.7.5 Thailand Board Games Market Status and Prospect (2017-2022)
1.4.7.6 Vietnam Board Games Market Status and Prospect (2017-2022)
1.4.8 Latin America Board Games Market Status and Prospect (2017-2022)
1.4.8.1 Brazil Board Games Market Status and Prospect (2017-2022)
1.4.8.2 Mexico Board Games Market Status and Prospect (2017-2022)
1.4.8.3 Colombia Board Games Market Status and Prospect (2017-2022)
1.4.9 Middle East and Africa Board Games Market Status and Prospect (2017-2022)
1.4.9.1 Saudi Arabia Board Games Market Status and Prospect (2017-2022)
1.4.9.2 United Arab Emirates Board Games Market Status and Prospect (2017-2022)
1.4.9.3 Turkey Board Games Market Status and Prospect (2017-2022)
1.4.9.4 Egypt Board Games Market Status and Prospect (2017-2022)
1.4.9.5 South Africa Board Games Market Status and Prospect (2017-2022)
1.4.9.6 Nigeria Board Games Market Status and Prospect (2017-2022)
1.5 Global Market Size of Board Games (2017-2029)
1.5.1 Global Board Games Revenue Status and Outlook (2017-2029)
1.5.2 Global Board Games Sales Status and Outlook (2017-2029)

2 Global Board Games Market Landscape by Player
2.1 Global Board Games Sales and Share by Player (2017-2022)
2.2 Global Board Games Revenue and Market Share by Player (2017-2022)
2.3 Global Board Games Average Price by Player (2017-2022)
2.4 Global Board Games Gross Margin by Player (2017-2022)
2.5 Board Games Manufacturing Base Distribution, Sales Area and Product Type by Player
2.6 Board Games Market Competitive Situation and Trends
2.6.1 Board Games Market Concentration Rate
2.6.2 Board Games Market Share of Top 3 and Top 6 Players
2.6.3 Mergers and Acquisitions, Expansion

3 Board Games Upstream and Downstream Analysis
3.1 Board Games Industrial Chain Analysis
3.2 Key Raw Materials Suppliers and Price Analysis
3.3 Key Raw Materials Supply and Demand Analysis
3.4 Manufacturing Process Analysis
3.5 Market Concentration Rate of Raw Materials
3.6 Downstream Buyers
3.7 Value Chain Status Under COVID-18

4 Board Games Manufacturing Cost Analysis
4.1 Manufacturing Cost Structure Analysis
4.2 Board Games Key Raw Materials Cost Analysis
4.2.1 Key Raw Materials Introduction
4.2.2 Price Trend of Key Raw Materials
4.3 Labor Cost Analysis
4.3.1 Labor Cost of Board Games Under COVID-19
4.4 Energy Costs Analysis
4.5 RandD Costs Analysis

5 Market Dynamics
5.1 Drivers
5.2 Restraints and Challenges
5.3 Opportunities
5.3.1 Advances in Innovation and Technology for Board Games
5.3.2 Increased Demand in Emerging Markets
5.4 Board Games Industry Development Trends under COVID-19 Outbreak
5.4.1 Global COVID-19 Status Overview
5.4.2 Influence of COVID-19 Outbreak on Board Games Industry Development
5.5 Consumer Behavior Analysis

6 Players Profiles
6.1 Asmodée Editions
6.1.1 Asmodée Editions Basic Information, Manufacturing Base, Sales Area and Competitors
6.1.2 Board Games Product Profiles, Application and Specification
6.1.3 Asmodée Editions Board Games Market Performance (2017-2022)
6.1.4 Asmodée Editions Business Overview
6.2 GameHeads GmbH
6.2.1 GameHeads GmbH Basic Information, Manufacturing Base, Sales Area and Competitors
6.2.2 Board Games Product Profiles, Application and Specification
6.2.3 GameHeads GmbH Board Games Market Performance (2017-2022)
6.2.4 GameHeads GmbH Business Overview
6.3 Atlas Games
6.3.1 Atlas Games Basic Information, Manufacturing Base, Sales Area and Competitors
6.3.2 Board Games Product Profiles, Application and Specification
6.3.3 Atlas Games Board Games Market Performance (2017-2022)
6.3.4 Atlas Games Business Overview
6.4 Ravensburger
6.4.1 Ravensburger Basic Information, Manufacturing Base, Sales Area and Competitors
6.4.2 Board Games Product Profiles, Application and Specification
6.4.3 Ravensburger Board Games Market Performance (2017-2022)
6.4.4 Ravensburger Business Overview
6.5 abraxius spielzeuggrosshandel gbr
6.5.1 abraxius spielzeuggrosshandel gbr Basic Information, Manufacturing Base, Sales Area and Competitors
6.5.2 Board Games Product Profiles, Application and Specification
6.5.3 abraxius spielzeuggrosshandel gbr Board Games Market Performance (2017-2022)
6.5.4 abraxius spielzeuggrosshandel gbr Business Overview
6.6 Gollnest and Kiesel
6.6.1 Gollnest and Kiesel Basic Information, Manufacturing Base, Sales Area and Competitors
6.6.2 Board Games Product Profiles, Application and Specification
6.6.3 Gollnest and Kiesel Board Games Market Performance (2017-2022)
6.6.4 Gollnest and Kiesel Business Overview
6.7 Goliath B.V.
6.7.1 Goliath B.V. Basic Information, Manufacturing Base, Sales Area and Competitors
6.7.2 Board Games Product Profiles, Application and Specification
6.7.3 Goliath B.V. Board Games Market Performance (2017-2022)
6.7.4 Goliath B.V. Business Overview
6.8 Thames and Kosmos
6.8.1 Thames and Kosmos Basic Information, Manufacturing Base, Sales Area and Competitors
6.8.2 Board Games Product Profiles, Application and Specification
6.8.3 Thames and Kosmos Board Games Market Performance (2017-2022)
6.8.4 Thames and Kosmos Business Overview
6.9 Fantasy Flight Games
6.9.1 Fantasy Flight Games Basic Information, Manufacturing Base, Sales Area and Competitors
6.9.2 Board Games Product Profiles, Application and Specification
6.9.3 Fantasy Flight Games Board Games Market Performance (2017-2022)
6.9.4 Fantasy Flight Games Business Overview

7 Global Board Games Sales and Revenue Region Wise (2017-2022)
7.1 Global Board Games Sales and Market Share, Region Wise (2017-2022)
7.2 Global Board Games Revenue (Revenue) and Market Share, Region Wise (2017-2022)
7.3 Global Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.4.1 United States Board Games Market Under COVID-19
7.5 Europe Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.5.1 Europe Board Games Market Under COVID-19
7.6 China Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.6.1 China Board Games Market Under COVID-19
7.7 Japan Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.7.1 Japan Board Games Market Under COVID-19
7.8 India Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.8.1 India Board Games Market Under COVID-19
7.9 Southeast Asia Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.9.1 Southeast Asia Board Games Market Under COVID-19
7.10 Latin America Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.10.1 Latin America Board Games Market Under COVID-19
7.11 Middle East and Africa Board Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.11.1 Middle East and Africa Board Games Market Under COVID-19

8 Global Board Games Sales, Revenue (Revenue), Price Trend by Type
8.1 Global Board Games Sales and Market Share by Type (2017-2022)
8.2 Global Board Games Revenue and Market Share by Type (2017-2022)
8.3 Global Board Games Price by Type (2017-2022)
8.4 Global Board Games Sales Growth Rate by Type (2017-2022)
8.4.1 Global Board Games Sales Growth Rate of Tabletop Board Games (2017-2022)
8.4.2 Global Board Games Sales Growth Rate of Card (2017-2022)
8.4.3 Global Board Games Sales Growth Rate of Others (2017-2022)

9 Global Board Games Market Analysis by Application
9.1 Global Board Games Consumption and Market Share by Application (2017-2022)
9.2 Global Board Games Consumption Growth Rate by Application (2017-2022)
9.2.1 Global Board Games Consumption Growth Rate of Fantasy (2017-2022)
9.2.2 Global Board Games Consumption Growth Rate of Warfare (2017-2022)
9.2.3 Global Board Games Consumption Growth Rate of Survival (2017-2022)
9.2.4 Global Board Games Consumption Growth Rate of Adventure (2017-2022)

10 Global Board Games Market Forecast (2022-2029)
10.1 Global Board Games Sales, Revenue Forecast (2022-2029)
10.1.1 Global Board Games Sales and Growth Rate Forecast (2022-2029)
10.1.2 Global Board Games Revenue and Growth Rate Forecast (2022-2029)
10.1.3 Global Board Games Price and Trend Forecast (2022-2029)
10.2 Global Board Games Sales and Revenue Forecast, Region Wise (2022-2029)
10.2.1 United States Board Games Sales and Revenue Forecast (2022-2029)
10.2.2 Europe Board Games Sales and Revenue Forecast (2022-2029)
10.2.3 China Board Games Sales and Revenue Forecast (2022-2029)
10.2.4 Japan Board Games Sales and Revenue Forecast (2022-2029)
10.2.5 India Board Games Sales and Revenue Forecast (2022-2029)
10.2.6 Southeast Asia Board Games Sales and Revenue Forecast (2022-2029)
10.2.7 Latin America Board Games Sales and Revenue Forecast (2022-2029)
10.2.8 Middle East and Africa Board Games Sales and Revenue Forecast (2022-2029)
10.3 Global Board Games Sales, Revenue and Price Forecast by Type (2022-2029)
10.4 Global Board Games Consumption Forecast by Application (2022-2029)
10.5 Board Games Market Forecast Under COVID-19

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Data Source

Continued. . .

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